Background
Miranda was born into a wealthy family, but her parents hate mages, so when her magery was discovered, they disinherited her. Luckily, she was talented enough to earn an apprenticeship and eventual admission to the Academy, but she carries both resentment and doubt to this day.
She is in love with Antoni, but her negative attitude and fear of commitment have made their relationship very rocky. She worries that if they break up again, he’ll end up with Jensen, whom she hates.
Miranda also hates Kenlee, who reminds her of everything she’s lost. And she knows that Kenlee also has feelings for Antoni, so at times she’s used their relationship to torture the other girl.
Unlike Kenlee, while Miranda competed fiercely with Gillaine in class, she actually deeply respects the young halfling woman. She thinks they could be friends now that they’ve graduated, if Miranda could just get out of her own way.
Caleb has confided his desire to leave Arvey with Miranda, and she supports him. The two are trying to figure out how to tell Antoni.
Goals
- Kick Jensen out of Antoni's life once and for all.
- Convince Antoni to let Caleb goes his own way.
- Make friends with Gillaine.
Attributes
Basic Lift 24 lbs.; Damage 1d-1 thrust, 1d+1 swing
Basic Speed 5.00; Basic Move 5
Dodge 8
Reeling at 3 HP or less (half Move and Dodge)
Very tired at 3 FP or less (half Move, Dodge, and ST)
Advantages
-
Appearance (Attractive)Appearance (Attractive)4 points
You are generally good looking, giving a +1 reaction bonus from everyone. This also gives a +1 bonus included in your Sex Appeal skill.
- Filter
Filter1 point
You can remove a limited quantity of crud from the air you inhale. This gives +1 to HT rolls to resist respiratory agents.
-
Magery 3Magery 335 points
You are a powerful mage. This gives a bonus included in your Thaumatology skill and all spells. You may sense magic items whenever you first see them or touch them.
-
Staff BondStaff Bond1 point
You have a magic bond with the staff listed in gear that aids in concentration. You ignore -1 point of penalties for spells currently "on."
Disadvantages
- Social Stigma (Disowned)
Social Stigma (Disowned)-5 points
You have been disinherited by your family. This gives a -1 penalty to reaction rolls.
-
Wealth (Struggling)
Wealth (Struggling)-10 points
You are less well off than the average, giving you less cash and fewer quality employment opportunities.
- Quirks:
- Vocal cynic
Skills
- Area Knowledge (Arvey) 13
Area Knowledge (Arvey)1 point
- Armoury (Melee Weapons) 12
Armoury (Melee Weapons)1 point
- Alchemy 12
Alchemy4 points
- Jeweler 11
Jeweler1 point
- Research 12
Research1 point
- Scrounge 13
Scrounge1 point
- Staff 11
Staff4 points
- Streetwise 12
Streetwise1 point
- Thaumatology 14
Thaumatology4 points
Includes +3 from Magery.
Spells
Spells marked with ✔️ and underlined have total costs (to cast and maintain) reduced by 1.
- Continual Light 14
Continual LightRegular1 pointDuration: 2d daysCost: see below
Make an object glow with white light.
Brightness Cost Candle 2 Torch 4 Daylight 6 - Darkness 15
DarknessArea2 pointsDuration: 1 min.Base cost: 2; 1 to maintain
Cloaks the area of effect in pitch darkness.
- Enchant 15
EnchantEnchantment4 pointsDuration: PermanentCost and Time: see Enchanting, p. 16 of GURPS Magic
Creates a magic item.
- Extinguish Fire 14
Extinguish FireArea1 pointDuration: PermanentBase cost: 3
Puts out all ordinary and magical fires in its area of effect.
- Find Weakness 15
Find WeaknessInformation2 pointsTime to cast: 2 sec.Duration: InstantCost: 1*
* Cost is 1/yard for a large object. Double cost if subject is alive.
Sense the weakest part of the subject.
- Ignite Fire 15
Ignite FireRegular2 points1 sec.Cost: see below
Produces a single spot of heat, and is used to set fire to a readily flammable object.
Heat Cost Match 1 Torch 2 Blowtorch 3 Magnesium 4 - Lend Energy 14
Lend EnergyRegular1 pointDuration: InstantCost: Any
Restores the subject’s lost Fatigue Points, at an energy cost to the caster.
- Light 14
LightRegular1 pointDuration: 1 min.Cost: 1 to cast, 1 to maintain
Produces a small light like a candleflame.
- Mature 15
MatureRegular2 pointsDuration: 1 hr., or 1 min.Time to cast: 10 sec.Cost: 1/lb.
Causes any foodstuff that must age and mature as part of its production to do so more quickly.
- Measurement 15
MeasurementArea; Information2 pointsBase cost: 1
Tells the caster any one of the following things about the subject: (a) its weight; (b) its measurements in all dimensions; (c) its area; (d) its volume.
- Powerstone 15
PowerstoneEnchantment2 pointsCost: 50
Creates a 1-point powerstone, or adds 1 point to an existing powerstone.
- Purify Air 15
Purify AirArea2 pointsDuration: Instant; purification is permanentBase cost: 1; cannot be maintained
Removes all impurities from the air in its area of effect.
- Purify Water 15
Purify WaterSpecial2 pointsDuration: Water remains pure unless recontaminatedTime to cast: 5–10 sec./gallonCost: 1/gallon
Remove all impurities from water by pouring it through any hoop or ring into a container.
- Recover Energy 15
Recover EnergySpecial4 pointsCost: None
A mage who knows this spell at skill 15 or higher recovers 1 FP every 5 minutes.
- Scroll 15
ScrollEnchantment4 pointsTime to cast: Days equal to cost of spell
Write a magical scroll charged with a spell from one of the other colleges.
- Season 14
SeasonRegular1 pointTime to cast: 10 sec.Duration: PermanentCost: 2/meal
Spices and seasons a single container of food to the caster’s preference.
- Seek Earth 15
Seek EarthInformation2 pointsTime to cast: 10 sec.Cost: 3
Tells the caster the direction and approximate distance of the nearest significant amount of any one type of earth, metal, or stone.
- Seek Water 15
Seek WaterInformation2 pointsCost: 2
Determines the direction, distance, and general nature of the nearest significant source of water.
- Sense Life 15
Sense LifeInformation; Area2 pointsBase cost: 1/2 (min. 1)
Tells the caster if there is any life in the subject area, and gives a general impression (on a good roll) of what kind. The caster can also specify he is looking for a specific sort of life.
- Shape Fire 14
Shape FireArea1 pointDuration: 1 min.Base cost: 2; half to maintain
Control the shape of any flame.
- Smoke 15
SmokeArea2 pointsDuration: 5 min.Base cost:1; half to maintain
- Staff 15
StaffEnchantment2 pointsCost: 30
Creates a wizard's staff (wand, etc.).
- Test Food 14
Test FoodInformation1 pointCost: 1 for a single meal or bottle of wine; 3 for everything within 1 yard
Identifies whether a substance is good to eat.
Gear
- Wizard’s staff (quarterstaff enchanted with the Staff spell) set with a 1-point powerstone